- In HeroQuest-rules_at_yahoogroups.com, "Mike Holmes"
<homeydont_at_h...> wrote:
>
> Further, as I intend to play it, the "requirements" for secrets are
going to
> be indicative of resistances of tests. That is, I want players to
be able to
> attempt these things before they get to that level, if they want
their
> character's to risk substantial failure. As such, the resistances
will be
> pretty high 5W3? But the player will be able to use appropriate
augments.
> Including bonus items - another source of ability that will allow a
> character to win the contest.
>
Oh, I like this. Much more in flavor with the rest of the game too.
If I ever get to run a campaign this is what i will do. Hmmm,
probably want to make it hard for a low abilty/high augment character
to figure out what they have to do to learn the secret--hard but not
impossible. Heh, my brain is whirring with the possibilities now!
--Bryan
Powered by hypermail