A character that focusses starting points onto fighting has
[weapon] fighting 7w
Assume 2 mundane augments +3
(IE, strong 17, fearless 13)
Typical equipment +7
(IE, sword +3, leather +3, shield +1)
2 applicable affinities +4
(or orderly spells)
Total 1w2 If you consider a Humakti, or a Shock Infantryman... keyword or gift +5 Heavier armour +2 -------------------------------- Total 8w2
Add the blessings of a wytr +2
Add another mundane ability +2
(IE: agile)
Add the blessings of a church +4
Total 16w2
Starting characters can be quite nasty. I'm having to revise all of the scenarios that I had cooked up for our up-coming game.
W.
www.celtic-webs.com/glorantha
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