Re: Starting Abilities + Augments

From: jessedn_at_...
Date: Tue, 03 Feb 2004 19:14:13 -0000

> In any case, the neat thing about this high total is that you can
make the
> opposition pretty tough. Even a guy with 10w3 is going to go down
eventually
> if the player has some HP left. IOW, if a starting character really
cares
> about a situation, can really get his personality and relationships,
etc,
> into it, even these lowly newbies can kick some serious ass.
>
> Mike

Something to consider (well at least that I consider), is that oftentimes NPCs are going to have these sort of augments too. Maybe not quite on the level of the PCs, but they still will be present. So, especially for the more important antagonists, it all balances out.

Jesse Dean

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