Re: Starting Abilities + Augments

From: bethexton_at_...
Date: Tue, 03 Feb 2004 20:19:43 -0000

Which brings me to a question for those with existing campaigns: Do you find groups tending to break out into assorted specialists (someone does combat, someone does combat magic, someone else does stealth), so that each has one outstanding score? Or do you find more that most heroes develop a fair range of their abilities, so that the differences between them in any area are usually not so large? If the former, do you fudge things to get the right opposition against the right hero, or do you leave that up to the heroes to figure out?

--Bryan

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