Re: Re: Starting Abilities + Augments

From: Philippe Sigaud <sigaud_at_...>
Date: Tue, 10 Feb 2004 23:30:48 +0100


Sorry if that's beginning to be a bit old (a week?)

Bryan:
> > Which brings me to a question for those with existing campaigns:
> Do
> > you find groups tending to break out into assorted specialists
> > (someone does combat, someone does combat magic, someone else does
> > stealth), so that each has one outstanding score? Or do you find
> > more that most heroes develop a fair range of their abilities, so
> > that the differences between them in any area are usually not so
> > large? If the former, do you fudge things to get the right
> > opposition against the right hero, or do you leave that up to the
> > heroes to figure out?

IMG, they tend to specialise slightly (shaman, theist, talking guy, etc.), but as the sessions go there is also a 'cross-over' phenomenon. Even the worst fighter gets some upgrade with time. And they know they are on dangerous ground when classical abilities stay too low. But then, I'm a generous Narrator (20 HP at the end of a session is not unheard of), so they do not hesitate to upgrade many things, even silly abilities. That's great.

The net result for now is that the best fighter is a Rightarm Islands shaman :) (Hey, 17W in Harpoon Fighting or so)  

> This is a problem I have raised with my players. One is a humakt
> and went solid sword combat all the way. He was at one stage 20-30
> pts higher in combat than the rest of the party. Which caused a
> problem of how tough to make the enemies. Too weak and he would run
> up and attack several at once and wipe them all (multiple targets).
> Too tough and the rest of the part was badly limited in what they
> could do.

Yeah, I knew that too (with a warrior also). But then, is that not a generic RPG problem ?  

> My answer was simply to point this out to them and the other players
> then harrassed him to draw back into the group, so he started buying
> magic, which costs a lot more.
>
> The other option is more intelligent GMing (god forbid) and using
> tactics to counter his superiority... like attack him with magic.
> But then he felt victimised and whined.... muhahahahaaha I love
> players whining... )))

It happened particularly during my first campaign (not the intelligent GMing, of course) Some went from 5W to 5W2 in ~25 sessions, so that must mean they could upgrade at the end of every session or so. A useful trick, particularly in HW as your followers get to upgrade also. Happened for fighting types as well as for 'talkers' and healers... At the end, they more or less all had one ability almost a full mastery above any other.

We discussed things afterwards, and now things are much more spread out.

  Philippe

Powered by hypermail