Instead of changing the nature of personal resistance, you could define certain contest as not being an attack (which would trigger personal resistance). If you use a magical attack on a person, they can use any relevant ability to defend, but a footrace does not need to be considered an "attack" since you are not using your magic on the other person, but rather on the world.
Case 1: Both contestants run against a distance 15w2, and the magical ability may (depending on the nature of the magic) deal with a resistance of 14.
Case 2: When the mundane runner wants to race against the magical runner, don't let this become an attack-defense situation. It is either an automatic success for the magical runner (something which no hero with magical running would fail), or determine the result of a contest between the magical running ability and the default resistance of 14 augmented by the mundane running ability. If the magical runner fails, then the mundane runner won.
Note 1: I suggest requiring narrow magical ability definitions, as has
already been mentioned.
Note 2: A previous e-mail mentioned using "run like the wind" to race to a
far away city. If running magic moves you any distance in the same amount
of time, it sounds like teleportation to me (D+20, extrapolated from
Inherently Difficult Magic). An easier way to do this is to raise the
resistance for longer distances, or penalize the magical ability for being
broad (or both :) ).
Thanks,
Andy
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