>I've ahd a thought about "Decapitate Foe" that I'd like to toss out.
>
>Clearly we want it to be a useful ability. Magic has increased costs
>relative to munadne abilities, and because it's, well magic, it
>shoudl allow you to do amazing things more easily than munane
>abilities. The tradeoff is that it's more specific in it's
>application.
The really amazing thing that most feats can do is kill at a distance. You can stand in the back, safely behind the shield wall, and decapitate someone.
>In the case of Decapitate Foe we want to be able to chop people's
>heads off with it, but we don't want to completely unbalance the
>game.
The best way not to unbalance is to make it work essentially the same as any other magic.
>From the rules it seems like the resistance for this feat
>should be 14
I don't see why, because it's never done against the universe.
>, except that a special rule says that characters can
>defend against magical attacks with their best magical abaility. This
>means most characters will defend against it about as well as they
>would a physical attack, since almost all characters will have some
>vaguely appropriate magical ability they can use for a defence.
Not in our games!
>Decapitate Foe sounds to me like Dificult Magic, so why not use those
>rules?
It doesn't sound difficult compared to a number of other kill-at-a-distance feats, none of which are considered difficult. Arguably, killing at a distance can be a plot destroyer, but if it's normal magic, that problem pretty much goes away, since you need to defeat your opponent.
-- David Dunham Glorantha/HQ/RQ page: http://www.pensee.com/dunham/glorantha.html Imagination is more important than knowledge. -- Albert Einstein
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