Sure, and even the really great killers can get taken down if a tribe (or a bunch of heroes) wants it badly enough. Heck, half the sagas have this as a theme, and there's the great campaign theme that unresolved killing creates a cycle of bloodshed that's very hard to stop. After all, the unsheathed Humakti has no one to accept weregild for her life. So, after your clan finally does in the crazy death-guy, some more Humakti show up at the tula looking for revenge. What does the clan do? You can't easily kill every unsheathed Humakti in Sartar; Humakt's disfavor is not a desirable even, I would think.
> > And there's a great story -- the battered
> > traveller shows up at
> > the clan and asks to enter. When asked why, he says
> > "My god has commanded
> > me to challenge two of your clansmen to fight to the
> > death." One's the clan
> > champion, the other an old Issaries trader...
> > What did the trader do? He's
> > too old and sick to fight the Humakti, ...
>
>You're right, that's a great story!
>
>And one possible reason is that the Issaries trader
>*is* sick, and this is a Humakti mercy killing in
>disguise.
Heh. That's very clever, especially if the players are led to believe that the merchant did something sinister all those years ago.... (Or the merchant isn't sick, but Humakt wants the trader to die with a sword in his hand for some unknown goddish reason.)
Peter Larsen
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