I think it is just a matter of simplicity. Other types of Common Magic may be improved and the authors didn't want to treat charms differently.
>
>Spending HPs on a common spirit charm isnt a very productive
>exercise, and I dont see a great advantage out of it. I suppose it
>is simply an itch I need to scratch.
>
Practitioners can use Common Magic charms as active abilities. Some
may be worth spending up at least until they can be trusted to work
reliably against a 14 resistance (like the Darjiini Breathe Water
charm ILH-1 p32).
-- -- "The T'ang emperors were strong believers in the pills of immortality. More emperors died of poisoning from ingesting minerals in the T'ang than in any other dynasty" - Eva Wong _The Shambhala Guide to Taoism_ Paul K.
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