Indeed. The list is short enough that Harmast appearing on it twice is hard to miss... (Argarth is a somewhat different case, allegedly.)
> and it makes it harder to use some staple heroquest (the one that
> calls the enemy to wherever you are, for example).
One question is, how HQy a HQ do you have to be doing for the rule to apply? e.g., does "it was just a big ritual"/"practice HQ" get you off the hook? (I'd think so.) And another, even if it's a "rule", how hard are "exceptions" to come by?
I imagine that the "simulationist" motivation for the rule is that in a HQ, one makes 'mythically committed choices' about what to do at each stage. The trick of doing a quest more than once would be avoiding contradicting oneself on the one hand (character sheet vanishes in a puff of logic), and being totally redundant with the previous quest (no extra bennies for you, young man). But that wouldn't amount to a total impossibility. And but, but, it's purely my guess on the topic.
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