Steve Rennell <steve_at_...> wrote:
>
> There's a vingan devotee trying to use her "run on treetops" feat to
> move quickly over the forest in such a way that she can get behind the
> broo that are chasing the parties hunter. ...
> The Player pointed out that
> unless she was significantly better than she is, she was going to
> fail reasonably often even against a resistance of 14 (and fall and
> be broken) ...
All the suggestions made so far seem reasonable. Another possibility, which
is compatible with them: You could rule that an ordinary defeat in the "run
on treetops" does *not* mean that the player necessarily falls. Rather, it
might mean:
- The player senses that her magic didn't kick in, and she stays on the
first tree
- The player cheerfully tries to run to the second tree, realizes the magic
isn't working, and has to grab onto a branch on that tree and climb down
- The player is running, but slowly. That is, if a player fails a "run"
skill test, it may not mean that the player breaks her leg--it may just mean
that she's not running very quickly, and the trollkin gets away. Similarly,
a failed roll on "run on treetops" may just mean that it's more of a *brisk
saunter* on the treetops--she doesn't get hurt, but she arrives at the next
tree too late to be useful.
This could apply however many (or few) times you make her make a skill roll.
Of course, a complete defeat can still mean "fall down go boom". But I think
you've got some leeway on other defeats.