:-)
Dave
> -----Original Message-----
> From: Philippe Krait [SMTP:philippe.krait_at_...-csf.com]
> Sent: 23 May 2000 09:17
> To: hw-rules_at_egroups.com
> Subject: Agressiveness of Walls
>
> Hi,
>
> I'm halfway through the first book, and though I have found a few minor
> glitches (which
> might just be me misunderstanding it), nothing had struck me as being
> strange until I
> found the Simple Contest full explanation (pg 127/128)
>
> I don't know if this has been pointed out before, but it's the first time
> that I've seen
> a game system ask to roll for a Wall !!! Not only does this seem very odd,
> but it also
> doubles the number of rolls required to get a result, and (although I have
> not yet played
> the game) I think I will have trouble explaining to a player that the wall
> actually won !
> I know, it should be translated as the fact that the _character_ lost, but
> is still a bit
> bizarre. But there is more...
>
> Supposing that climbing is going to be a tense part of the scenario (not
> the
> aforementioned wall, but maybe the Condor Crags or Griffin mountain, if
> you see hwat I
> mean :-), this could well be an extended contest instead of s simple one.
> Now (added to
> the fact that I will need two rolls for every "phase" of climbing),
> wouldn't it be
> strange to have the cliff face "attack" the player once every two turns ?
>
> Actually, I think that the extended contest works well there as, on his
> turn, the
> character can chose (using the size of his bid) whether to be careful or
> reckless, and I
> can adjust the difficulty of the climb by assigning bonus, handicaps or
> edges to reflect
> ease, difficulty or equipment / special danger (like crumbling rock or
> ice). Having the
> PC's AP diminish would mean fatigue, increase would mean a morale boost,
> having the
> Cliff's AP decrease would mean progress and increase would mean sliding
> back or having to
> go back down to choose another way upward. Everything is fine so far.
>
> But I don't see why the cliff face should "retaliate", especially on a
> turn to turn
> basis. Unless the rock is somehow animated (which it could be, by the
> spirit of the
> mountain or whatever), this still seems strange to me. Moreover, I don't
> have the
> faintest idea what bids the cliff would make ? The standard 3 AP ? Why ?
>
> Hoping that someone can
>
>
>
>
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