Re: Buying & increasing (follower abilities and) keywords

From: Alex Ferguson <abf_at_...>
Date: Wed, 31 Mar 2004 23:51:14 +0100


On Wed, Mar 31, 2004 at 10:47:50PM +0100, Benedict Adamson wrote:
> Completely agree. The HQ rules are good for a low power campaign. But
> imagine a Life of Moonson campaign. Are the sidekicks really KEYWORD 17
> bozos or are they, in fact, highly able Devotees in their own right?

That's in some sense an easier question. One 'fix' to this is simply to uprate _all_ starting abilities, followers' included -- but not necessarily making increasing them _in play_ any easier/possible.

Cheers,
Alex.

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