On Wed, Mar 31, 2004 at 10:47:50PM +0100, Benedict Adamson wrote:
> Completely agree. The HQ rules are good for a low power campaign. But
> imagine a Life of Moonson campaign. Are the sidekicks really KEYWORD 17
> bozos or are they, in fact, highly able Devotees in their own right?
That's in some sense an easier question. One 'fix' to this is simply to
uprate _all_ starting abilities, followers' included -- but not
necessarily making increasing them _in play_ any easier/possible.
Cheers,
Alex.