Re: Buying & increasing (follower abilities and) keywords

From: Mike Holmes <homeydont_at_...>
Date: Fri, 02 Apr 2004 14:04:43 -0600


>From: Alex Ferguson <abf_at_...>

>It's a possible consequence of the 'Advanced Experience from downtime'
>interpretation/adaptation, it's not really a feature of 'normal' PC
>advancement. And it's 'expected and normal' that a PC will increase the
>abilities within a given keyword in play, whereas doing so with a
>follower greatly increases their descriptive complexity, since they're
>now no longer completely captured by 4 numbers.

Oh, yes, I completely agree. I'm still waiting for anyone to have a definitive answer on whether or not the rules intend for this to be allowed or not. Is the Keyword+3 abilities meant as merely a starting place, or meant to be a limit on the number of abilities. I'd personally prefer it to be a starting place, and will probably be allowing any sort of development in play. But, yeah, if the basic rule is that you can't add more abilities or up keyword ones, then that is sorta odd.

> > I get your point. I just don't want Followers to either become
>albatrosses
> > taking up PC potence, or fall behind in effectiveness to the point of
> > uselessness.
>
>Well, naturally. My instinct and impression is that (my) players could
>do with some incentive to spend points on followers at all wrt the HQ
>baseline, but obviously experiences may differ. (I couldn't claim my
>own is exactly extensive either, partly due to being deliberately fuzzy
>about the mid-game switch from HW to HQ over such matters.) Some sort
>of 'discounted' keyword increase rate would encourage follower
>advancement, without 'forcing' it in the direction of description-
>lengthening or extreme specialisation.

Can't be like a two for one, however, because then the player could put all bonuses into the follower, and get a keyword with double the total bonus on it. Probably have to be accompanied by a "no more raised on the follower than on the PC" caveat. Hmmm...

>I feel that observing too much thread-discipline on this list would
>almost set a bad precedent. ;-)

That got a laugh out of me. I've been guilty of poor thread discipline myself.

Mike



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