>I think many of old RQ spirit magics now can be identified with common
>magics in HQ rule terms.
Yes (and several of my players have common magic with the RQ names). But...
>Though no "run out of bullet (magic points or non-reusable Divine Magic)"
>status in Hero Wars / Quest (Though penalty might be applied to sequential
>usage.)
...but they aren't used the same way as RQ. Common magic is typically used only to augment other abilities. You can't use common magic to heal a wound (unless you have concentrated in common magic, which seems uncommon) -- see p.104.
>(Mother's Little Helpers Common Magic might be identified with
>RQ healing spirit magic in "Masters of Luck and Death p.20, and Abiding
>Blessing and Spells might be identified with such Common Sorcery Spells in
>RQ.)
Yes, but remember that you can have any common magic you like -- you are not restricted to any list. If you want your sorcerer to have Damage Boosting, Damage Resistance, Spell Resistance,etc. just list them as your common magic.
-- David Dunham Glorantha/HQ/RQ page: http://www.pensee.com/dunham/glorantha.html Imagination is more important than knowledge. -- Albert Einstein
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