It seems not unreasonable, and I'd certainly not question anyone's continuing attachment to their curved bar or similar support, but important consideration seems to me quite a reach. Strictly speaking, can something be a minimum competency if it's an ability that most people with that keyword don't have at all? And if one allows this, how frequently is it going to arise as regards putting an actual or even conceptual 'cost' on increasing keyword ratings? Giving some notional cost to this still seems conceptually useful to me, if only for the sakes of 'common currency', and perhaps countering RR's "thin edge of the wedge" worry.
This interpretation could also be argued to mean that if you increase a 'keyword rating', you _only_ increase the effective rating of those at that, minimal, rating, not the other abilities you've already increased separately. This has a certain attractiveness as regards descriptive parsimony, in theory, though I suspect players would write every ability on their own sheets anyway, for the sakes of having all the 'tags' there for reference.
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