>8. The theist rules will be used as standard, even for animists and
>wizards (although the former will mainly be Mongols etc and the
>latter Teutonic Knights and the like) rather than the separate magic
>systems. There will be some rules differences to give the animists
>and wizards a slightly different feel, but I don't think that at
>present the different systems are worth the complexity. I would
>rather create different cultural constructs for different magics
>rather than rules.
Hmm. So if I'm an animist, I worship spirits? Or does befiriending them give me the affinity? For Wizardry, do I get affinities one per grimoire (with feats replacing spells)? I'm trying to figure out how these other things would work.
Mike
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