Re: improv mods and augments

From: David Dunham <david_at_...>
Date: Wed, 12 May 2004 17:47:33 -0700


LC

>Do you apply improv modifiers to an ability being used to augment?

Yes.

> For instance, the PC is trying to convince a Lunar policeman that
>what he's doing really
>isn't against the law. He's got *Convince Anyone* at 5W and "Dara
>Happan Law" at 17. I
>say Dara Happan law isn't quite the same as Lunar Law, so dock him a
>-5 improve
>penalty, which means his augment is only +1. Does that make sense?

Exactly. (For what it's worth, in our games, it seems more common to disallow an augment rather than apply a modifier.)

-- 

David Dunham
Glorantha/HQ/RQ page: http://www.pensee.com/dunham/glorantha.html
Imagination is more important than knowledge. -- Albert Einstein

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