Re: Augments

From: David Dunham <david_at_...>
Date: Thu, 13 May 2004 08:51:33 -0700


Rob

>If you want to augment with another ability fine. One. This is
>arbitrary but for speed. I may have up to 7!!! players and going
>around the table collecting and discussing 5+ augments and the
>reasons can get very boring. They can change the augment from round
>to round if they like, but just one please!!!

IMO one is too low. (We don't discuss the reasons for the augments -- this seldom seems necessary.)

>Also, magical augments must be rolled for. Ie a casting roll. A
>bit mechanistic, but it worked well in one game when only an
>enchanted strike would have an effect!

If you're only allowing one augment, why would anyone want to use magic, which might fail? (Barring the rare case you cite.)

-- 

David Dunham
Glorantha/HQ/RQ page: http://www.pensee.com/dunham/glorantha.html
Imagination is more important than knowledge. -- Albert Einstein

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