RE: Re: Grazers; improvisation; climbing; skills & fea ts

From: Hibbs, Philip <philip.hibbs_at_...>
Date: Tue, 23 May 2000 15:13:40 +0100

>> ... the idea that you simply cannot
>> improve a skill if it was used with an improvisational
>> modifier, but you COULD use an HP to 'cement' that
>> improvisation at it's starting level?
>Thumbs down.

Agreed - you can improve a skill that hasn't been used for 2HP (IIRC), penalising the character for having almost used a skill by forbidding improvement of it is unjustifiable. Anyway, it would be better from the player's POV to just pay the higher cost of improvement on the broader ability. Why cement for 1HP at 16 - 3 = 13, when for 2HP you can have 17 - 3 = 14 in future?

Philip Hibbs Opinions expressed may not even be my own, let alone those of any organisations, nations, species, or schools of thought to which I may be affiliated.

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