RE: Re: Equipment Mod Oddity

From: Mike Holmes <homeydont_at_...>
Date: Tue, 18 May 2004 12:07:10 -0500

>From: "Mike Dawson" <mdawson_at_...>

>The rules as they are also give a benefit to those who use weapons over
>those who don't.
>Unarmed specialists facing similarly skilled opponents have a +1 to +3
>advantage to

Yes, this is the advantage of the current system - these things are automatically calculated in. But I can still model the difference with Improv Mods. Essentially I think that the sword guy isn't so much at an advantage, as the unarmed guy is using his ability to resist something that it's not good at resisting.

Again, to "balance" out abilities, you'd have to do like Bruce, and find the equipment that pertains to all abilities. Uh, megaphones for public speaking? Haggling? - some are hard. If you assume that the "standard" equipment for Haggling is nothing, then it's balanced with the standard equipment for Close Combat using my suggestion as both sides have no bonus.

And before somebody says it, I'd counter any argument that this favors Haggling because that doesn't require equipment by saying: 1. Standard equipment is automatically avialable. 2. Yes, someone can disarm you - they can also cut off your tongue which would have a similar effect on your ability to haggle. It's no more easy in HQ to disadvantage either type of abiilty.


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