Nor in mine is this certain, but that's exactly my point. Since there are no mechanical guidelines, equipment becomes whatever the player can wheedle out of you. Sure they don't have breastplates here in Schlomonia, but in neighboring Anvilania they make em cheap, so couldn't the character have gotten over there at some point? Yadda, yadda. The point is that with my version, I can just say, "uh, sure, if you spend a hero point on it. Otherwise you just have typical stuff." And I can more reasonably make it a contest to make the stuff available. So, no more wheedling, instead players will be figuring out how to get better equipment.
To be clear, in the game I'm running, I give away magic items like candy. I want people to be accumulating really cool stuff. I just don't want that cool stuff that they're paying for to be overshadowed by the free stuff that others have gotten.
Mike
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