This is a problem with all abilities, not only magic items. As you play for longer in a campaign, the gap between your best ability and your average ability widens. Worse still, that widening gap encourages you to further use your best ability (taking an improv. penalty, if necessary) whenever you can.
I think it is a problem that the rules do not address. In the past we've discussed this and I've suggested narrating style as the fix (have episodes in which characters can not reasonably use their best abilities and be tough when applying improv. penalties) and others (especially Graham( have suggested a rules change.
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