Question about Magic here and now :
- There is a table in HQ books page 100 : modifer to magic.
It seems that some spells never enter in the less than 100
yards/30min/number of target :
Take a spell like the climatic ones "Call Clouds", "drive away
clouds" ... that can be send without some flying capacity to be near
them or without malus when you are on the ground.
- the climatic effect : a hedkoranthi with 'start hailstorm' want to
attack enemies. With what will they oppose ? i think its a magic
hailstorm so with a magical abilitie ?
Does the hedkoranthi need some spécial climatic situation. Thinking
like a Runequestien i will say yes .. but in HQ it seems like
everithing is magic, so ... how does it work ?
RQ : your in desert, not enought humidity you cant land the spell
HQ : your in desert, land the hail storm with some malus ?, call the
cloud but the sky shine ?
Tks in advance.
ps: yes i have a hedkoranthi in my campain ;)