About three times as problematic, I'd have thought... In for example a combat situation, this largely makes sense of course, since it's not always clear how 'hurting' one specific individual in a multi-way conflict necessarily directly 'helps' you with respect to other participants. But in a race, if you pass the leader, you pretty much necessarily have to pass everyone else as well, so this is much easier to rationalise. (Assuming something other then the chariot race in Ben Hur, at least.)
I can certainly imagine contests where 'picking on the weakling and hoping for a transfer' is an attractive tactic, but either this makes dramatic and game-world sense, or it doesn't. In the former case, it ought to be fair game, and de'il take the hindmost. If not, then it should either be restricted or penalised to reflect this: for example, as per your own suggestion you should only be able to 'attack' the current leader, in race contests. (After all, if your action is targetted at beating the person in last place, it would intuitively speaking be likely to at best put you 2nd last at that point.)
Cheers,
Alex.
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