- In HeroQuest-rules_at_yahoogroups.com, "jeffrichard68" <jeff.
richard_at_m...> wrote:
>
> > Couldn't you be a little more flexible in that regard? Let the
> > players know that when there is some find like that, depending on
> how
> > they use it by the end of the adventure they might have some
> choices
> > on how they take their bonus. So they could get the two for one
> on
> > their wealth if they keep it. Or if they present it to the cheif
> > maybe they could get a twofer on their clan relationship. Or if
> they
> > sacrifice it to their god maybe on their piety....
>
> I routinely hand out free wealth increases if it makes sense in the
> game. Last session, my players received a point of wealth from the
> king of the Colymar AND a free increase in their relationship to the
> king.
>
> Jeff
Ya, I just ran the Cradle scenario and at the end they got 2 wealth
points for free, and an option to buy upto 3 more with HPs.
My players didnt like the wealth system so we sorted of stopped using
it. The surprisingly we got used to not using it, and now we dont
bother with it unless it is a feature of the story. Basically a hero
has what he needs... when he needs it.
None the less I intend to return to it shortly as I "adjust" the way
the game is being run to make it more complicated.