<< One idea would perhaps to allow the item to represent a Hero Point rather
than a bonus - ie you spend it to bump a result. A bottle of fine wine could
be a
suprise weapon in a fight, help with seduction or persuasion, make a friend,
help heal a wound; a secret could be just the thing to answer ones current
problem. Again, agreeing >>
This is a simple, yet elegant, mechanism. Just have the HP bound as the item in question, to be used or freed up later.
Ken
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