>Or set a resistance to "Become Enraged" at a suitably high level, and
>then have a potentially enraging situation become a challenge against
>that resistance. Use relationships, etc. to become/augment the
>challenging skill.
>
>In setting the level, work on the principle it should be rare even with
>a Hero Point spent, so, the threshold is probably around 10W2 (5W
>relationship, another, such as hate rapist, giving a +5 augment, and
>+20, in effect, from a HP bump).
Hmm. Makes it sound like a spirit of a follower. That might be a way to model it. Give the player a relationship with his anger, and make it an independent thing at whatever appropriate rating.
Mike
Powered by hypermail