Actually, I believe I suggested 0W2. "0" because you don't normally roll it; two masteries to give a "never fail" result. As I remember, we then descended into a typical HQ-rules muddle, much like this thread (and the Childbirth one) has done.
> > I think every keyword has a bunch of skills that we just don't usually
> > bother to mention. This would be one of them, under "female human", to
> > be mentioned only if it differs from the norm. "Infertile 17"?
Keywords are meant to be shortcuts. Yes, there are things that we don't think of - a farmer's "Ignore smell of lifestock poop", or a warrior's or healer's "Not squeamish at the sight of blood". They are a catch-all for "everything you think a person of this [keyword] should be able to do". So Human Male includes "Grow beard", "testostrone poisoning", "No Pain no Gain", etc. A woman's includes "Give Birth", "get meunstral cramps", and "automatically cause men to notice her when she walks by without a top on" (this one is culture specific, of course).
> > I'd quite like to see some guidance on this sort of thing myself. For
> > instance, I believe all (most) humans have a "fear heights" Flaw, but at
> > what level? If it becomes relevant, we need to know, and to have it
> > consistent.
Default is 6 if something is used as a resisting ability, so make it 6. If "Fear Heights" is resisted with another default ability, then you can control your fear 50% of the time. If it is resisted with something written on your sheet ("brave"), then it's resisted at whatever that rating is (less any mods the narrator might assign). If you're *really* afraid of heights, then you write it on your sheet and give it a rating.
RR
It is by my order and for the good of the state that the bearer of this has
done what he has done.
- Richelieu
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