Re: How to do a "God-child"

From: Roderick and Ellen Robertson <rjremr_at_...>
Date: Tue, 27 Jul 2004 17:16:56 -0700


> What I am trying to produce is a character with a unique collection
> of magical abilities - I've worked out most of the basics in my head
> already. Ability bonuses are definitely not what I am after.
>
> Nor do I see the character - at this point - as the actual offspring
> of a God - rather he was conceived on a HeroQuest by two
> HeroQuesters, both in the roles of Gods.

So what gods were being emulated? Was the HeroQuest in the Godplane, or the Heroplane? I wouldn't give the character too much in the way of extras, as his parents weren't *actually* gods (especially if this was a HeroPlane heroquest).

If the offspring of the two gods in question is a known god, then the character might have an affinity or feats from that known god's arsenal. If the gods involved don't have any known offspiring, then you might take an ability/affinity from one of the parents, or make up a new one that combines their powers, or make up something entirely new that has little to do with them.

If he's only going to get one or two abilities from the deal, then stand-alone Feats or Natural Magic ability (or a spirit friend, or a spell...) is probably best, instead of an affinity (or other conglomeration of abilities).
If he's going to get a whole passel of things (I probably wouldn't do that) then an affinity called "God-Born Powers" might be in order.

Basically, will he be raising these abilities seperately (Stand-alone feats, Natural magic) or raising a bunch of them at a time (Affinity, with the possibility of raising some individually as well)?

RR
It is by my order and for the good of the state that the bearer of this has done what he has done.
- Richelieu

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