Well, not a d10 method, but the particular "W is 10 TNs" I suggested, from the ever-wider food-group of same. (And same on average, not same case-by-case.) Sorry I wasn't more explicit, but I've posted on the method a few times now, and was getting mildly self-conscious about repeating myself. Anyhoo, as originally described here:
http://glorantha.temppeli.org/digest/heroquest-rules/2000.06/2794.html
Actually, this also came up a little while ago on some little-known HQ forum called The Forge...
http://www.indie-rpgs.com/viewtopic.php?t=10177
> I'm assuming with a system like this that augments are still calculated by
> dividing by ten?
IMO (and IMG) yes, by exactly your reasoning.
> I'm not sure if it wouldn't just dissappear in play. In fact, the HP
> "problem" might as well.
I think whether that's a problem or not is certainly going to depend on what a given group (and assorted other parameters), depending what a usual/desirable rate and "width" of ability increases is going to be (taking into account also other things one spends HPs on). It was a bit of an issue with our group, as we went from the d20 to the d12 system in mid-game, and didn't really want to change the bais and rationale of HP use.
Cheers,
Alex.
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