Let me second the archery examples.
In addition, how about making character creation cleaner. I mean chracter creation in HQ is fairly easy but their is always some question arising. For example, when a keyword gives you a follower, can you choose to make him a sidekick or do you have to pay points from your 20 points to get it?
How come I have the feeling one of you will casually point out the answer to this question is clearly spelled out on page XYZ paragraph ABC and make me look like an idiot (:-))
Mike & Gerald, it seems to me that you're actually in agreement. I agree that the whole missile fire issue is a thorny one (which is one reason why I included an archery example in Hero's Book), but also that the challenge is to show how it can work within the context of the existing rules, as both a simple and extended contest.
Thanks for the suggestion, I'll probably use it specifically as an example of how the narrator and players can opt for different types of contest to model different types of event and different levels of dramatic importance, and show how both would work.
All the best
Mark
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