wrote:
> Thanks for the suggestion, I'll probably use it specifically as an
> example of how the narrator and players can opt for different types
> of contest to model different types of event and different levels
of
> dramatic importance, and show how both would work.
>
> All the best
>
> Mark
Yes, please. Archery especially. And maybe about how you can use
something speechy to talk your way out of the enraged Mongol from
chopping your head off?
Jeff