- In HeroQuest-rules_at_yahoogroups.com, Peter Metcalfe
<metcalph_at_q...> wrote:
> At 07:51 PM 8/10/04 -0700, you wrote:
>
> >Peter Metcalfe <metcalph_at_q...> wrote:
> > >
> > > And how do these reasons negate that flaw that his magic
doesn't work
> > > outside the vincinity of Pavis? "Lord Pavis, you should allow
me to
> > > use magic far beyond
> > > the city of Pavis because I am foolishly in love with Otta" is
the
> > > equivalent of
> > > saying "God, you should allow me to use magic while being in
grave
> > > breach of
> > > my vows of monasticism because of my foolish love for Otta".
>
> >The cases aren't parallel,
>
> If I had ever said they were parallel, you might have a point.
But I
> didn't. The cases are similar only in the feebleness of the
excuses
> made.
>
> >precisely because the god *doesn't* prohibit leaving Pavis,
>
> But Pavis is _unable_ to provide magic beyond Pavis, which is
> what is being argued about here. It is not a question of whether
> or not he wants to, but whether he could do so. And the answer
> is that he _cannot_.
>
> --Peter Metcalfe
>
> ----------
>
Well no the answer is 'he cannot in your game'.
But in mine I will find a way to do it because I have a character
that a player wants to keep who is being dragged away by his
lifelong companions. There is plenty of angst possible in that,
plenty of side effects, plenty of 'yes buts'. All good fun.
Reading Ian Thomson's books it seems to me that Pavis the God is
lining up to re-create Genert and the Green Age in some way, which
if that were to happen then he would become a greater god (or might
become Genert reborn even). Which then begs the question, little
gods can become big gods (see Red Moon), and so their powers can
change, so what is so hard about believing that their powers can be
stretched a bit if the storyline is good fun stuff...
I thought he basic rule of HQ was "yes but...".