I can't recall saying they needed altering or fixing.
Not as attractive as they might be, but not
fundamentally "broken".
I was generally agreeing with Alex that they needed
positioning a bit better in official publications -
something I hadn't thought about before. He wondered
why Minaryth was only an initiate, as one concrete
example.
While there's a definite progression in general
competence from Initiate -> Devotee -> Disciple (if
they exist anywhere else outside Sartar) there's no
big incentive and, more importantly, no published
precedent, to suggest that hanging back as an Initiate
stops a character from reaching it's full potential as
fast.
My final comment on the matter was going to be that
while Greg ~geuflects~ never managed to convince
players to keep playing initiates in RQ, in HQ he'd
finally found a way - by making Initiates a lot more
flexible than Devotees. He'd made Initiates the
powergaming option until you hit RuneLord, sorry,
Disciple. [Incidentally, a position I'd still hold,
especially after reading the Fahq U on the subject.]
I leave it to Sir's analysis as to what happened next
- all I say is I didn't expect the transatlantic
inquisition. Reminds me of the time I mentioned that
my DnD group had gone whole sessions without a combat
on a WotC message board.
Ash
- Mike Holmes <homeydont_at_...> wrote:
> >From: ASHLEY MUNDAY <aescleal_at_...>
> >
> >I'm really trying to remember where I said that
> >Devotees should be abandoned. Must be my highly
> >cultured accent...
>
> Badly stated on my part. Altered? Fixed? Basically,
> what's the conclusion of
> the argument that says that devotees aren't as
> attractive as Initiates to
> play?
>
> All I'm saying is that they are attractive enough,
> IMO, so we don't have to
> worry about this.
>
> Mike
>
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