Re: Re: Initiates and Devotees

From: Alex Ferguson <abf_at_...>
Date: Thu, 12 Aug 2004 23:16:29 +0100


On Thu, Aug 12, 2004 at 04:53:20PM -0500, Mike Holmes wrote:
> >If most of the Homeland writeups are anything to go by, it doesn't
> >really seem to work that way on a cultural level...

> True. Or, rather, it depends on what these are supposed to represnt. If
> they're just "typical" sources for those people, then it's not an issue.

Yes, it's fair to say that it's not explicit just how typical/common/ universal these are. (Nor, just how common concentration is, really.) It does suggest there's _some_ in-game-world reason they stick to their traditional sources, and don't just 'optimise' all the common magic to be congruent with the dominant local magical tradition, if only ones that matter at the margins.

> Given the generic list of common magic, I'm not sure just how avialiable
> other sources of common magic should be.

Channeling David Dunham, I'd suggest that the clan ancestors were one important source for the Heortlings, that's not mentioned.

> That is, it seems that its available to all PCs at least. I'm just not
> sure if they're exceptions or not.

Even for PCs, I'd apply a certain degree of 'yesbut'. The 'standard' list I'd for example append to the Flesh Man list for the Heortlings (etc, m.m.), and if someone wants to say why they have one of those, or something else again, as a feat or a charm, say, it'd merit a clause in their narrative relating to this (mildly) 'unusual background'.

(This is all hypothetical for me as regards actual play, as common magic popped up as a concept in mid-game, so it's barely figured at all for us.)

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