>From page 29:
sharpen sword; quick parry; flickering sword; harden
skin; scare foe to name but four.
Ash
- Mike Holmes <homeydont_at_...> wrote:
> >From: "Rob" <robert_m_davis_at_...>
>
> >Common Magic Feats
> >
> >Sword Blessing 17=+2
> >Armour of Bannana ditto
> >Scare the b'jeebas out of my oponent ditto
> >telling blow feat ditto
> >many hacks in one go feat ditto
>
> See, here's the problem, I don't think you should
> allow these as common
> magic abilities. Can you show me five similar ones
> from the list? They don't
> have that common magic feel.
>
> This is going to sound odd coming from me,
> potentially, but, just say no.
> Like you say, I don't think it'll happen anyhow, and
> I've never seen it
> happen. So I'm not sure that it's worth considering
> as a case. But if it
> did, I'd just tell them to make up feats more like
> the ones on the list.
>
> Now, I'll bet that you can find five that are close
> on the list, or make up
> five that do count. And if a player really wants to
> Min-max this way, I
> don't see a problem with it - HQ handles min-maxing
> well (in part because of
> the die curve, BTW, to reference the other post).
> The point that I've been
> making stands, which is whether or not it's
> possible, the fact that it is
> will not stop anyone from playing a devotee, IMO.
>
> I bet I could find a way to twink a devotee
> similarly if I applied myself to
> the task. But, again, I don't think that HQ provides
> any incentive on cases
> that marginal.
>
> Mike
>
>
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