>According to the rules, for one any one task (or problem) and ability
>combination you may only roll once - blow it and you must either use
>a different ability or wait until your ability increases. See "No
>Repeated Attempts", p126
OK, that means everyone's equally screwed. :-)
What I mean is this: let's say you have a 17 affinity and you want to boost a combat ability before a fight. Sure, if you're feeling lucky you can try for a +4. But if you don't want to risk wasting your effort you'll settle for +2 or maybe even only +1. Of course, how efficient that is depends on how high your starting ability and the competing ability are.
Jonas Schiott History of Ideas and Science Goteborg University http://www.hum.gu.se/~idejs
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