Re: Practice spirits have how many abilities?

From: flynnkd2 <flynnkd_at_...>
Date: Tue, 14 Sep 2004 22:14:06 -0000

> - add its ability rating in an ability to the practioners
rating
> (with a special proviso that this does not add to the practioner's
> AP).
>
> One thing that may keep this from being too abusive is tight
> interpretation of that last point. That the ability has to be
> exactly the same....if you have sword and shield, and the spirit has
> berserk combat, you can't add the berserk combat to your sword and
> shield, as they aren't the same ability. You can gain the spirits
> berserk combat ability, then either use it directly or use it as an
> augment.
>
> Of course, that just makes it harder to abuse this, not impossible.
> A hero might even develop an unlikely skill just because it matches
a
> skill one of his spirits has.
>
> --Bryan

Now thats the best suggestion I have seen for a while! I was being lazy and allowing relevant skills to add, but it makes sense that they should be specific. Sure it means the player may need to re-name some of his skills and some of his spirits, but it does bring in some limits.

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