Re: ...gameplay in general...

From: Rob <robert_m_davis_at_...>
Date: Fri, 17 Sep 2004 21:32:39 -0000

> I don't buy that a low number of rounds is unrealistic.

Realistic? Well its supposed to be kind of *cinematic realistic* isn't it. I have done karate for years and some of those combats can go on a bit when your similar skill levels. But yes I agree if someone gets hurt by a sword or an axe then they *dont want to play* so give up, so in that respect you could be right.

It all comes down to
> how you narrate the results of the actions, and how much players
want to put
> into their declarations. Consider that if you're players are
always making
> big bids, that this might also mean that they'd prefer that these
be Simple
> contests instead.

Sure, different strokes and all that. But do they never bid large and stuff the die rolls? IE roll a 20? For example, you have a fighter, all buffed up to 5M4 fighting the enemy hero, 7M4. Matseries cancel. Die pools are 85 and 87 respectively. Your player bids 20. Maybe he wins that round. Bad guy down to 67. Bad guys bids 20 back, rolls a 2, player rolls a 3. Bad guy hero spends a Hp and Good guy bids a HP to mitigate. So transfer 20 back to bad guy. Next round, player all his remaining HP 85, rolls a natural 20 and the bad guy rolls a 1. Even with a HP the PC is dead. I know, happened to me in a one off. Even a bid of 60 odd would have the same result.

Regards
Rob

Powered by hypermail