>One character found himself being trampled by a Lunar shieldwall and it
>required the combined effort of the rest of the heroes to retrieve his
>dying
>body. He was saved when the Pavis dwarves replaced his heart with a stone
>one...
Oh, and there's Stephen with the perfect example.
Now I want to play in his game. I want a stone heart!
It's the "yes, but" rule in effect.
"Do I live?"
"Yes, but the Dwarves manage to save you only by putting in a heart made of stone."
Sweeeeet. Note well: being injured, getting flaws, all of this sort of thing only makes a character more interesting when done right, not less. Failure should not mean an end to trouble, it should mean more trouble. Man how I want to have a character who has a permenant Limp 5W flaw that he got when he took down a Heortling Berzerk. No, not one from chargen, one earned during play.
Mike
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