hmmm. Its just there is I think a demarcation between magic and
mundane. You can augment one with the other, but if you are
attacked by magic the primary resistance must be magical, even if it
is as abstract as Initiate or Devotee of...
The reason is the relative costs of increasing affinities and feats
compared to, say, close combat skills.
Regards
Rob
- In HeroQuest-rules_at_yahoogroups.com, "Light Castle"
<light_castle_at_s...> wrote:
> My understanding (after much debate) is that you can resist with
any active ability that is
> relevant. So that if someone whips a Thunderstone, you can use
dodge, or sword and
> shield fighting as you will. That seems to be a straight reading
of the rules, anyway.
>
> (obviously, the goal of the conflict plays into what is relevant.)
>
> On 21 Sep 2004 at 20:32, Rob wrote:
>
> > Hi all
> >
> > I was coonsidering a Hedkoranthi character. Say he Hurls
> > Thundertone, augmented by the relevant abilities - I would rule
to
> > be a magical attack, to be resisted by the best magical ability
of
> > the target, augmented with relevant abilities - such as sword
and
> > shield fighting.
> >
> > I would also rule that dodge would also work and be used as a
> > primary defence.
> >
> >
> > How do other people handle it?
> >
> > Regards
> > Rob
> >
> >
> >
> >
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> >
> >
> >
> >
> >