> I'd try to make the character death part of the campaign
mythology, so if the death wasn't significant then he wouldn't die
just then. Depending on circumstances I'd make the quest to save
him significant or I'd put him in someone's debt who saves his
life. Each of these add to the game whereas a character's death
would normally just subtract from it - removing all of those
relationships and history is difficult for both the player and the
game (and thus me!).
Hmmm... in our Seattle games, I think David and I are much more
willing to just let characters get killed. My erudite half-mad
berserk died a pretty pointless death last game, but hey, he who
lives by the mace gets his soul frozen by darkness spirits.
Jeff