Manuel
> My players have just defeated the Crimson Bat. Great play on their
> part, but I had predetermined that each survivor would get 50Hp to
> spend, some of it directed. Any one else do that in their games?
If only any of my narrators did :(
Seriously, I'd suggest much of that would be directed into relationships/reputation. "Famed for killing the Bat 10W"
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