RE: Re: Cheap Secrets?

From: Jane Williams <janewilliams20_at_...>
Date: Wed, 6 Oct 2004 10:21:29 +0100


> hehehe...cheeky git Ash!! I said it before but its worth saying
> again - I started the game a completly new narrator to HQ with basic
> character creation. I found that the characters did not have high
> enough skill levels. I am trying to run a semi high level game is
> all and thought that a bunch of free HP's after the Bat could be
> easily explained away!
> Rob

And a very nice job you're doing of it too, from the look of it. What got me was how those basic entry-level characters made such an impression at Whitewall and ended up being the ones to beat the Bat. They've been pulling on relationships and persuading NPCs to help them for all they're worth, plus making the most of having unusual knowledge and applying it where it can do the most good. I gather most of this is being role-played, not done by rules, but they're effectively setting up massive situational modifiers for diplomacy situations.

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