There's clearly more people than me confused about this.
> > So, it appears that someone with say, 9W2 Lance Combat and a
> > spirit ally knowing Lance
> > of Flame 12W gets to be Flaming Lance Combat 1W4 _all_the_time_.
> Which does sound like quite a lot. But then those are very high numbers,
> and both combat-related - this is clearly a specialist. And as I
> understand it, the spirit ally's skills can't be increased with HPs. How
> did it get to be 12W? And in such an "excessively" useful skill?
When a combative hero in a combat cult gets a spirit ally, it seems likely that the spirits to come forward for that job will be combat-oriented.
> Compared with a Sword of Humakt with several Gifts on her sword, even,
> that's really rather a lot...
> > Now, I get that a fetish is temporarily "used up" by releasing it.
> > BUT a spirit ally is not. The rules say a spirit ally automatically
> returns after use.
> How fast does it return? Could that be the answer?
THAT'S IT! I reread the section about how spirit allies work, thinking that I had to correct you by saying something that the rules don't actually say.
I had read it (incorrectly) as the spirit ally being released, adding all its points, then IMMEDIATELY returning to the fetish. But that's not what it says. It says "as described above."
In other words, even a spirit ally has to go back to the spirit world before it comes back into its fetish object.
Thank you very much!
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