Re: Re: Augmenting to Augment?

From: Roderick and Ellen Robertson <rjremr_at_...>
Date: Wed, 1 Dec 2004 08:23:17 -0800

> Mkay. Now, unless I'm on some heavy cough medicine or have some
> arcane advance printing of HeroQuest, there's something that really
> is missing from this discussion (and surprisingly from the getgo).

Better switch your cough medicine brand!

> Because, if he's not, then the player (by the HeroQuest rules as I've
> played/run/understand them) has to roll for the augment.

Absolutely wrong.

Page 80, Augmenting Others: "You can use an sutomatic augment or a variable augment on another person, but in either case you *must* use an unrelated action." (emphasis in text).

What you might be remembering is the last sentence in that paragraph: "Depending on your statement of what your hero is doing, the narrator *may* require you to roll for a variable augment rather than allowing you to provide an automatic augment." (emphasis mine)

> It's how I've always played/run it. I'd be surprised if
> the "official" ruling was otherwise, especially since rolling for the
> variable augment puts the players in a much less passive role than
> just throwing out augments at the other players.

Well, sorry to surprise you, but that is the Official rule.

C'est par mon ordre et pour le bien de l'Etat que le porteur du pr�sent a fait ce qu'il a fait.
- Richelieu

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