I'd put it this way - if it makes sense that the Heroes could help each other in the way the players described then it is handled as an augment. And provided they can sensibly describe how they are bringing all the augmenting abilities to bear then there is no rules-imposed limit on the number of augments they can provide. And that is the way it is meant to be.
My fundamental rule of HeroQuest - the purpose of the mechanics is to support the narrative.
If an action makes sense in terms of the story (in the sense of following the internal logic) then the purpose of the mechanics is to represent it, not forbid it.
-- -- "The T'ang emperors were strong believers in the pills of immortality. More emperors died of poisoning from ingesting minerals in the T'ang than in any other dynasty" - Eva Wong _The Shambhala Guide to Taoism_ Paul K.
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