Ashley, for my money that's the best answer to all this time/distance/speed/terrain/etc debate of late:
> Once you know the answers to those three questions
> (which take far longer to write up than do) you can
> come up with a difficulty, some examples:
> - Hervald is a quick geezer, no problem, don't bother
> rolling, Mastakos is behind him all the way.
> - I doesn't mind what happens, so I'll make the
> difficulty 1 mastery better than his best ability so
> with a decent bit of roleplaying and rollplaying he
> can pull it off if he really wants to.
> - Hervald may be quick but it's through really
> mountainous terrain and I'd rather he didn't make it
> back, I can't be arsed working out what would happen
> if he did. I'll say 2 masteries more than his best
> ability so he will have to be lucky, augment to the
> hilt and burn a hero point. If he does it though, it's
> going to be the stuff of legends.
Make up the numbers on the fly to fit the needs of the story, within the admittedly elastic bounds of 'willing suspension of disbelief' and that will do for me!
All the best
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