Using Magic As Active Abilities

From: Rob <robert_m_davis_at_...>
Date: Thu, 02 Dec 2004 19:06:54 -0000

Hi all

I was checking out the sample characters on the Glorantha website. The Heortling Warrior Vingan has common magic. I *assume* that she is not concentrated on common magic as it doesn't say. The problem is she has;

  1. Heal Flesh - she has no healing skills
  2. Talk to Ancestor

There are others but if we talk about these then we should get to the answers pretty quick.

I believe the rules say that unconcentrated, you may not use the common magic as active abilities. The character concerned does not have any healing abilities. So augment 6?

Talk to ancestor magic sounds pretty much like an active type spell to me. What would you augment that with?

The link to the character is
http://www.glorantha.com/support/warrior.pdf

Rules is rules aint they? I'm all for rule breaking but I would tend to tell a new player creating a character with common magic and theist magic to choose common magic that would augment skills he had.

Or am I missing the point here.

I am running a game saturday and would like to present the combination in a character or two but I am a not sure how this works as in the campaign I ran everyone was a devotee.

Thanks in advance for the help.

Regards
Rob

I am running a game on saturday at a con

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